Batteryman D
LIGHT 1

Batteryman D

  • Archetype:
  • Batteryman

  • ATK:
  • 0

  • DEF:
  • 1900

  • View:
  • 3202




Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 50
Deck 54

Batteryman D — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 54 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Batteryman D does little on its own: its printed text only stops the opponent from choosing Thunder-Type monsters you control as attack targets, and no combo boards are recorded, so combo_conversion and resource_economy stay low. The score comes from being a Level 1 Batteryman body that runs 2-3 copies in 29 decks across 7 archetypes and is included in every sampled Batteryman list, which supports accessibility, material use and deck cost. Its DEF 1900 and ATK 0 earned no points directly, and the result is provisional at Medium confidence until combo data exists.

Axis scores

Axis Score Evidence
Accessibility 55 Runs in 29 of 29 recent decks at 2.66 copies on average and 100% inclusion in the Batteryman list, but no searcher or starter route is recorded in combos (observed; the searchability route is inferred).
Combo & Conversion 30 No combo boards are supplied, and the text only blocks attack targeting, so it converts nothing by itself (inferred from text).
Resource Economy 25 No draw, search, or recursion effect appears in the text, and no card-advantage data exists (verified from text).
Effect & Interaction 35 Its effect is a soft, situational protection of Thunder-Type monsters from attacks, not removal or negation (verified from text).
Material Utility 55 A Level 1 LIGHT Thunder body fits Synchro and other Level-based summons, and the deck data shows Synchron and Batteryman lists using it (inferred from stats and text).
Resilience & Flexibility 40 Its protection covers only other Thunder monsters, and nothing protects the card itself beyond the printed exception (verified from text).
Deck-Building Efficiency 65 Runs 2-3 copies in a single archetype with no garnet or lock restriction, and 7 distinct archetypes use it (observed from deck stats).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 50, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistently included in its home archetype (100% inclusion, typical 2 copies)
  • Appears across 7 archetypes, so it is portable between homes
  • Low-friction slot cost with no garnet or lock restriction

Weaknesses

  • No recorded combo role, so combo conversion is unproven
  • Protection effect is narrow and only covers Thunder-Type monsters
  • Not a top card in any format (top-card rank absent)

Best use

Utility body that protects Thunder-Type monsters from attacks and fills a Level 1 material slot. Decks: Batteryman, Cyber Dragon, Arcana Force, Synchron. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: opponent cannot select a Thunder-Type monster you control as an attack target, except itself; Level 1, LIGHT, Thunder, Effect Monster, DEF 1900, ATK 0; 29 of 29 decks run it, average 2.66 copies
  • Observed: Batteryman usage inclusion 100%, typical 2 copies; Co-occurs in 79% of decks with Batteryman AA and Micro-Cell; Appears in 7 distinct archetypes
  • Inferred: Level 1 body fits Synchro-style material use; Acts as a generic Batteryman enabler rather than a standalone threat
  • Data gaps: no combos supplied, so combo conversion and starter/searched/material roles are text-only inference no guides supplied no searcher or hand-access data to confirm live-in-hand rate no banlist token, assumed 3 copies (unlimited)











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