LIGHT
1Batteryman D
Archetype:
Batteryman
ATK:
0
DEF:
1900
View:
3202
Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
Batteryman D — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 54 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Batteryman D does little on its own: its printed text only stops the opponent from choosing Thunder-Type monsters you control as attack targets, and no combo boards are recorded, so combo_conversion and resource_economy stay low. The score comes from being a Level 1 Batteryman body that runs 2-3 copies in 29 decks across 7 archetypes and is included in every sampled Batteryman list, which supports accessibility, material use and deck cost. Its DEF 1900 and ATK 0 earned no points directly, and the result is provisional at Medium confidence until combo data exists.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Runs in 29 of 29 recent decks at 2.66 copies on average and 100% inclusion in the Batteryman list, but no searcher or starter route is recorded in combos (observed; the searchability route is inferred). |
| Combo & Conversion | 30 | No combo boards are supplied, and the text only blocks attack targeting, so it converts nothing by itself (inferred from text). |
| Resource Economy | 25 | No draw, search, or recursion effect appears in the text, and no card-advantage data exists (verified from text). |
| Effect & Interaction | 35 | Its effect is a soft, situational protection of Thunder-Type monsters from attacks, not removal or negation (verified from text). |
| Material Utility | 55 | A Level 1 LIGHT Thunder body fits Synchro and other Level-based summons, and the deck data shows Synchron and Batteryman lists using it (inferred from stats and text). |
| Resilience & Flexibility | 40 | Its protection covers only other Thunder monsters, and nothing protects the card itself beyond the printed exception (verified from text). |
| Deck-Building Efficiency | 65 | Runs 2-3 copies in a single archetype with no garnet or lock restriction, and 7 distinct archetypes use it (observed from deck stats). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 50, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistently included in its home archetype (100% inclusion, typical 2 copies)
- Appears across 7 archetypes, so it is portable between homes
- Low-friction slot cost with no garnet or lock restriction
Weaknesses
- No recorded combo role, so combo conversion is unproven
- Protection effect is narrow and only covers Thunder-Type monsters
- Not a top card in any format (top-card rank absent)
Best use
Utility body that protects Thunder-Type monsters from attacks and fills a Level 1 material slot. Decks: Batteryman, Cyber Dragon, Arcana Force, Synchron. Suggested copies: 2.
Evidence & gaps
- Verified: Text: opponent cannot select a Thunder-Type monster you control as an attack target, except itself; Level 1, LIGHT, Thunder, Effect Monster, DEF 1900, ATK 0; 29 of 29 decks run it, average 2.66 copies
- Observed: Batteryman usage inclusion 100%, typical 2 copies; Co-occurs in 79% of decks with Batteryman AA and Micro-Cell; Appears in 7 distinct archetypes
- Inferred: Level 1 body fits Synchro-style material use; Acts as a generic Batteryman enabler rather than a standalone threat
- Data gaps: no combos supplied, so combo conversion and starter/searched/material roles are text-only inference no guides supplied no searcher or hand-access data to confirm live-in-hand rate no banlist token, assumed 3 copies (unlimited)






